The Four Years War

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The Four Years War was one of a few “hot” wars fought between Klingons and the United Federation of Planets in the 23rd century, between reference stardates 1/94 and 1/98.

The war started when the Federation colony on Archanis IV was attacked which resulted in the death of 112 Federation citizens. It was discovered later that the Federation protectorate world of Axanar served as a base for a Klingon garrison. This was discovered when Captain Garth of the USS Xenophon encountered a disabled Klingon cruiser inside Federation space. Admiral Kkorhetza of the Klingon garrison declined the opportunity to surrender the garrison to Starfleet, which started the war.
(From Memory Beta.)

How To Use the scenarios

Each scenarios depicts a battle involving Klingon and Federation forces or allies. The scenarios are progressive in nature and are designed to be run as an on-going campaign. The results of one scenario may affect the combat capabilities of the vessels involved in a subsequent scenario. Most of the scenarios involve greater number of ships than a standard campaign, with some involving over 100 ships per side. Team play is encouraged. While not necessary, a referee is suggested. Both player/teams will need to keep track of damage to their ships as the scenarios progress.

The Game Set-Up section provides the map arrangement, special terrain features, attacking and defending forces deployment.

Victory Conditions:
Victory is determined by the total number of victory points at the conclusion of The Four Years War campaign. View the Victory Point Table to determine the total points awarded.

Most scenarios include parameters for ending the combat after a set number of turns. When a scenario indicates that attacker or defender may escape by warping out, use the standard Campaign Warp Escape Rules for all vessels that have sufficient power to go to warp.