«Last Updated on July 12, 2022 »
STARDATE: 2/0904.13, EN ROUTE TO NEW DEIMOS, 1119 HRS FST
JUST ANOTHER DAY :
“Captains log supplemental, Stardate 2/0904, we have once more dropped out of warp at the request of the freighter ‘happy go lucky’ for me to resolve an issue that the vessels captain again tells me only a person of my rank and experience can resolve? I am going to beam over and clear this up as quickly as possible as we are already almost two days behind schedule.”
10 minutes later…
“Go to tactical alert, but do not raise shields or arm weapons at this time. Get the Captain back aboard now!”
Lay out two Star Trek Combat Simulator map-sheet in the configuration shown. Place 1 planet in the center of the maps. This represents the area of space where the conflict takes place. All vessels travel at sub-light speed. Use the Graduate Starship Tactics Course rules in this scenario.
1 Loknar MK II Class VIII Fast Frigate (USS Bainbridge)
The Night Prowler and Sun Render arrive on phase 3 of turn 2 and enter from the bottom left corner of the map.
The Ambush arrives at on phase 3 of turn 4 from anywhere along the left map edge.
Reluctance to Fire:
Lack of Information:
Planetary Beam Down:
This scenario depicts the possible final actions of the ill-fated Federation convoy en-route to New Deimos as mentioned on page 33 of the first edition Federation ship recognition manual (2302).
designed by Jim McLeod – June 2022