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BATTLE OF THE ANDROMEDA APPROACHES
STARDATE: 3198.4, 1.3 PARSECS EAST OF ANDROMEDA, 1914 HRS FST

     
BY ANDROMEDA’S LIGHT:
Sub sub title
STORY
 

GAME SET-UP

Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

1 Hartford Mk III Class IX Cruiser (USS Carson City)
1 Koumori Mk II Class VIII Destroyer (USS Reuer)
1 Nelson Mk VII Class VII Scout (USS Exler)
1 Shepherd Mk IV Class VII Escort (USS McFarlan)
1 Tokyo Mk III Class VI Destroyer (USS Markworth)

Deployment
The Defending force deploys along the right edge of the map.

Attacker
The Attacking force consists of:

9 D-7A Class VIII Cruiser (IKV Alienator, IKV Vengeful Slayer, IKV Resalute, IKV Assimilator, IKV Unswerving, IKV Always Destructive, IKV Battlescar, IKV Adamant Warrior, IKV Overseer)

Deployment
The attacking force enter from the left edge if the map.

Victory Conditions:
Victory is determined by the point value of any vessel destroyed during the battle. Any vessel that leave the map before turn 12 is worth 1/2 it’s victory points.

VICTORY POINT CHART
Ship Type Point Value
Hartford Exploratory Cruiser 40
Koumori Mine Sweeper 20
Nelson Scout 19
Shepherd Escort 12
Tokyo Destroyer 8
   
D-7A Battlecruiser 11

SPECIAL RULES:

Escape:
Any vessel may attempt to exit the battlefield by warping out. Warp escape rules apply. Any vessel that leave the battlefield may not return but is not counted for victory points.

Ending:
The scenario ends on turn 10 due to a pre-arranged Klingon retreat.