SETBACKS
SITUATION: STARDATE 8028.7, 3 PARSECS NORTH OF THE KLINGON NEUTRAL ZONE, 1001 HRS FST

     
 

GAME SET-UP

Lay out one Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. All vessels start the game at sub-warp speed. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

1 Menahga Mk I Class X Battlecruiser (USS Aldrich)
1 Star League Mk I Class XIV Dreadnought (USS Alliance)

Deployment
The Defending force deploys along the left edge of the map. Re-enforcements arrive from the left side of the map.

Attacker
The Attacking force consists of:

2 D-5 K Class VII Battlecruisers (Creeping Avenger, Swiftdeath’s Blade)
3 D-7 M Class IX Battlecruisers (Impaler, Ruinous Wrath, Unconquered Devastator)
2 D-14 B Class VII Destroyer (Hurricane, Powerful Defiance)
2 D-17 C Class VII Destroyers (Invincible Warmonger, Wrath of Fangs)

Deployment
The attacking force enter from the right edge if the map.

Victory Conditions:

The attacking force wins a major victory if they can destroy two or more of the defending cruisers. The attacking force wins a minor victory if they destroy one of the defending cruisers. The defending force wins a major victory if they destroy five of more enemy vessels and a minor victory if they destroye three or fewer enemy vessels.

SPECIAL RULES:

Escape:
Either side may atempt to break off from combat after turn 7 by warping from the field of battle Campaign warp escape rules apply.

Ending:
The scenario ends on turn 12 due to massive Federation re-enforcements. Any Klingon vessel that can not got to warp at the end of turn 12 is considered destroyed.