«Last Updated on July 6, 2024 »

COVENTRY ENGAGEMENT
STARDATE: 3203.2, 4 PARSECS FROM AYRIN, 1820 HRS FST

     
A SERIOUS MISTAKE
“…and you wonder why I hate the Admiral!” Qutegh continued to snarl even as the captain reassured him.

“Relax, we’ll disable these two and come back to finish them off,” said Captain Kasa. “The Admiral has planned for…”

“The Admiral is a fool!” shouted Qutegh. “Bypass targets of opportunity?! What kind or cowardice is -” Qutegh suddenly screamed as a disruptor bolt engulfed his body and he disintegrated.

Kasa smiled at the security officer who had fired the bolt. “That kind of talk can get you killed,” he said to the small whiff of smoke that was all that was left of Qutegh. The first officer had been trying to get them all killed for month now. Kasa was happy to be rid of him.

“Klarg, your now first officer,” announced the Captain. “And I don’t want to hear anything about the Admiral until we rendezvous with the rest of the fleet.”

“Yes, my Lord!” said Klarg nervously. He was always surprised by how suddenly promotions could happen in the Empire.

 

GAME SET-UP

Lay out one Star Trek Combat Simulator map-sheet in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

1 Bonhomme Richard Mk III Class XI Heavy Cruiser (USS Excelsior)
1 Coventry Mk III Class X Frigate (USS Coventry)

Deployment
The Defending force deploys along the upper left edge of the map.

Attacker
The Attacking force consists of:

1 D-10 C Class X Heavy Cruiser (IKS Blade Of Justice)
1 D-10 C Class X Heavy Cruiser (IKS Ferocious Ripper)
1 D-10 C Class X Heavy Cruiser (IKS Warrior’s Rage)

Deployment
The attacking force enter from the lower right edge of the map.

Victory Conditions:
The defender wins a major victory by destroying two enemy vessels and a minor victory by destroying only one. The attacker wins a major victory by moving off the upper left edge of the map with all three vessels intact and a minor victory if they escape with two or less.

SPECIAL RULES:

Needed Elsewhere:
All three Klingon vessels are part of a larger attack and have been ordered to bypass any defenders if possible. The three ships must try and warp away once they have reached the last hexes along the upped left edge of the map. If they do not have sufficient power to warp away, they are considered destroyed.
Ending:
The scenario ends when all three Klingon vessels either escape or are destroyed.