GAME SET-UP
Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.
Defender
The Defending force consists of:
2 Achernar Mk I Class X Axillary Cruisers (USS Proxima, USS Quindar)
1 Apache II Mk I Class X Heavy Destroyers (USS Cherokee, USS Massasoit)
1 Baton Rouge Mk III Class X Cruiser (USS Britannia)
1 Canopus Mk III Class VIII Exploration Cruiser (USS Caledonia)
1 Hermes Mk II Class VII Scout (USS Quintillus)
2 Larson Mk I Class VII Destroyers (USS Acre, USS Marathon)
1 Pompeii Mk II Class VI Destroyer (USS Canada)
2 Tikopai I Mk I Class XI Cruisers (USS Canopus, USS Sardar)
Deployment
The Defending force deploys along the left edge of the map.
Attacker
The Attacking force consists of:
3 D-10 A Class VIII Heavy Cruisers (IKS Corpseweaver, IKS Revoker, IKS Riotous)
6 D-20 A Class VII Light Cruisers (IKS Blasphemer, IKS Death Rite, IKS Despondency, IKS Immutable, IKS Scorcher, IKS Terrifying Arbiter)
Deployment
The attacking force enter from the right edge of the map.
Victory Conditions:
Victory is determined by the total number of victory points at the conclusion of The Four Years War campaign. View the Victory Point Table to determine the total points awarded.
SPECIAL RULES:
Mine Field:
The Klingon player may deploy 10 mines on the left map. That player must record the location of each mine. Any vessel that enters a mined hex automatically detonated the mine. The mine is equal to a KP-1 torpedo. Klingon ships are immune to the mined hexes.
Ending:
The scenario ends on turn 12 due to the arrival of Federation reinforcements.
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