Archer III Class XII Heavy Cruiser

design by Brad R. Torgersen

NOTES:
 

Construction Data:
Model Number — Mk I Mk II Mk III
Ship Class — XII XII XII
Date Entering Service — 2276 2293 2318
Number Constructed — 35 52 Refit
Hull Data:
Superstructure Points — 34 42 44
Damage Chart — C C C
Size:
Length — 321.1 m 321.1 m 321.1 m
Width — 129.4 m 129.4 m 129.4 m
Height — 82.3 m 82.3 m 82.3 m
Weight — 181,613 mt 184,158 mt 188,705 mt
Cargo:
Cargo Units — 600 SCU 600 SCU 600 SCU
Cargo Capacity — 30,000 mt 30,000 mt 30,000 mt
Landing Capacity — None None None
Equipment Date:
Control Computer Type — M-6A M-7A M-8
Transporters:
Standard 6-person — 5 5 5
Emergency 22-person — 6 6 6
Cargo — 4 4 4
Other Data:
Crew — 460 415 390
Passengers — 20 30 50
Shuttlecraft — 6 6 8
Engines And Power Data:
Total Power Units Available — 60 68 76
Movement Point Ratio — 4/1 4/1 4/1
Warp Engine Type — FWG-2 FWG-1 FWG-1
Number — 2 2 2
Power Units Available — 22 ea. 26 ea. 26 ea.
Stress Charts — H/K D/F D/F
Max Safe Cruising Speed — Warp 8 Warp 8 Warp 8
Emergency Speed — Warp 9 Warp 10 Warp 10
Impulse Engine Type — FIF-2 FIF-2 FIG-1
Power Units Available — 16 16 24
Weapons And Firing Data:
Beam Weapon Type — FH-10 FH-11 FH-11
Number — 6 12 12
Firing Arcs — 2 f/p, 2 f, 2 f/s 2 f/p, 2 f, 2 f/s, 2 f/p, 2 f, 2 f/s,
2 p, 2 s, 2 a 2 p, 2 s, 2 a
Firing Chart — W Y Y
Maximum Power — 7 10 10
Damage Modifiers:
+3 (1-10) (1-10) (1-10)
+2 (11-17) (11-17) (11-17)
+1 (18-20) (18-24) (18-24)
Beam Weapon Type — FH-3
Number — 6
Firing Arcs — 2 p, 2 s, 2 a
Firing Chart — W
Maximum Power — 5
Damage Modifiers:
+3 (1-10)
+2 (11-17)
+1 (18-20)
Torpedo Weapon Type — FP-4 FP-4 FP-9
Number — 4 4 4
Firing Arcs — 2 f, 2 a 2 f, 2 a 2 f, 2 a
Firing Chart — S S R
Power to Arm — 1 1 1
Damage — 20 20 28
Shield Data:
Deflector Shield Type — FSP FSS FSQ
Shield Point Ratio — 1/4 1/4 1/4
Maximum Shield Power — 16 20 30
Combat Efficiency:
D — 156.6 184.1 214.9
WDF — 128.6 178.4 194.8

 
DESIGN NOTES: Unlike the Archer II – the TOS/Very Early TMP version of Brad’s Archer cruiser, the Archer III has some design issues that I’ve tried to interpret correctly. The original Mk II (our MK I) had a very respectable weapon load out, but one that can’t be supported by an M-6 computer. In fact, not even and M-6A could handle it. That started a redesign of the original to better fit standard equipment. Of course Brad has his own equipment as well. But we went ahead and modified the overall design and hope that this version will fit with whatever system you use and makes sense. Again – head over to Brad site and drop some love his way – his art skills and design ideas as well as his incredible writing ability really make these designs fun and worthy of play.