HOLLENBECK ENGAGEMENT STARDATE: 3198.4, NEAR ARGUS XII, 1221 HRS FST |
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ZERO HOUR: USS Hollenbeck “A little early for the Klingons to be starting trouble, don’t you think?” asked Captain Alder. “Can’t disagree with you there, sir” replied the first officer of the Scali. Moments later the turbo lift doors opened and Captain th’Saria walked confidently onto the bridge of the research ship. “Well don’t you look chipper this morning” commented Alder. The Andorian captain smiled sleepily. “As do you” he replied in his mild accent. The smile vanished in an instant. “How bad?” th’Saria inquired. “Three battlecrusiers. I’ve already called for support, but we’re on our own for a little while.” “Is this part of that fleet that’s been massing across the border?” Even with his accent, Alder could tell th’Saria was frustrated. He was a soldier before he was an explorer. His research cruiser would be at a disadvantage in battle. “We can’t be certain, but who else could it be? I guess it’s war.” “I guess so” replied th’Saria. “Lieutenant, open a channel and inform Star Base 22 that the Klingons have crossed the neutral zone. Add a note to Admiral Kristov that it’s zero hour.” Captain Alder looked sad as he issued the orders. Seconds later he straightened in his command chair. “BATTTLESTATIONS!” he commanded. The sirens sounded. The war began. |
GAME SET-UPLay out one Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario. Defender
1 Columbus Mk II Class X Cruiser (USS Hollenbeck) Deployment Attacker 3 D-7A Class VIII Cruiser (IKV Banisher, IKV Battlescar, IKV Implicit, ) Deployment Victory Conditions: SPECIAL RULES:Ending: |
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