| UNDERSTANDING SITUATION: STARDATE 8046.5, KLINGON NEUTRAL ZONE: 2.6 E, 8.01 S, 03:29 FST |
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USS Grigsby You were right, admiral. They’ve just come into sensor range. At least one squadron. And there is some indication of a cloaked squadron as well. We have them in a pincer, but they don’t seem to be slowing. They must be headed for the Taal Tan system. Commodore Hooper knew the information would be invaluable. Now the Federation knew the target the Klingons were aiming at. Taal Tan was the most efficient production facility this close to Klingon space. Take it out and the Federation would have to spend month shipping raw material to nearby worlds. They’re after the mining station! It’s the only answer. Admiral Sivtlan’s antenna leaned back against his white hair. I’ll coordinate with the outpost patrols and see what we can pull back to the Taal Tan system. Meanwhile, focus on damaging as many of their ships as you can. Aye sir. You really think they’d be foolish enough to mount a major assault against this sector> Sivtlan was introspective for a moment. Yes. I think they would. There are only so many ships in this area, even with re-enforcement on the way, we’d never be able to have sufficient forces to keep all of the Klingon’s at bay. And even if Taal Tan is their main focus, we can’t move too many ships from other patrols. It’s just too risky. They timed this just right. Do what you have to. Sivtlan out. The channel to the star base closed. |
GAME SET-UPLay out one Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. All vessels start the game at sub-warp speed. Use the Graduate Starship Tactics Course rules in this scenario. Defender
1 Valor Mk I Class XII Strike Cruiser (USS Bravery) Deployment Attacker
2 D-5 K Class VII Battlecruiser (Annihilating Menacer, Fierce Vanquisher) Deployment Victory Conditions: The attacking force wins a major victory if they can destroy two or more of the defending cruisers. The attacking force wins a minor victory if they destroy one of the defending cruisers. The defending force wins a major victory if they destroy five of more enemy vessels and a minor victory if they destroye three or fewer enemy vessels. SPECIAL RULES:Escape: Ending: |
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