THE DIE IS CAST
STARDATE 8029.2, EDGE OF KLINGON NEUTRAL ZONE, 2253 HRS FST

     
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GAME SET-UP

Lay out one Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. All vessels start the game at sub-warp speed. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

Deployment
The Defending force deploys along the left edge of the map. Re-enforcements arrive from the left side of the map.

Attacker
The Attacking force consists of:

Deployment
The attacking force enter from the right edge if the map.

Victory Conditions:

The attacking force wins a major victory if they can destroy two or more of the defending cruisers. The attacking force wins a minor victory if they destroy one of the defending cruisers. The defending force wins a major victory if they destroy five of more enemy vessels and a minor victory if they destroye three or fewer enemy vessels.

SPECIAL RULES:

Escape:
Either side may atempt to break off from combat after turn 5 by warping from the field of battle Campaign warp escape rules apply.

Ending:
The scenario ends on turn 12 due to massive Federation re-enforcements.