BEGINNING OF THE END
STARDATE: 8037.6, NEAR TAAL TAN V, 2220 HRS FST

     
RETHINKING
Kurand looked up from the planning table to see K’tek staring through the battleship’s portal at the stars beyond. He was a realist, as much as his commander. The numbers didn’t lie. The lines on the map hadn’t moved. And in all truth, Kurand knew that they wouldn’t.

“There’s no way to secure ANY of these worlds! Not with our remaining forces. We’d have to transfer nearly 150 ships from the Romulan boarder…or twice that many from the Kinshaya frontier.” Kurand shook his head in frustration, anger starting to build. Yet K’tek simply laughed mildly.

“No, old friend. We haven’t had that opportunity for some time now,” commented K’tek, never turning from the stars outside. “Reinforcements were already sent. This campaign was lost over a month ago.” Finally, K’tek turned from the window with a sly smile across his face.

Kurand stared at his friend in puzzlement and wonder. “Why? All glory aside, what’s the point? Only a fool fights in a burning house…wait…you’re thinking of a second campaign!” Now it was Kurand’s turn to smile.

“Even if we lose the remainder of our ships, we can rebuild and re-man the boarder in less than a year. It will take the Federation three times that long to replace their losses.” K’tek began to nod as Kurand’s eyes grew wide with understanding. “Yes…even if you and I die in glorious battle today, we’ve still won a victory for the Empire! The perfect campaign.”

“So every enemy ship we destroy…brilliant! Absolutely brilliant! Remind me never to try and kill you. I don’t think I’d live long enough to enjoy your seat.” Kurand’s smile became as friendly as a Klingon smile gets.

“No, old friend…you wouldn’t!” K’tek and Kurand roared with laughter. The bridge interrupted their friendly moment.

“Admiral! The resupply operation. They report they are under attack!”

“Look like we may lose some of those ships sooner than I anticipated,” mused K’tek.

 

GAME SET-UP

Lay out one Star Trek Combat Simulator map-sheet in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

3 K-24E Class VII Escorts (Carnivorous Reviler, Ruthless Impoverisher, Unredeemable Avenger)
1 L-9F Class X Frigate (Abdicator’s Blade)
1 S-5A Class VII Repair Tender (Blade Sharpener)
1 G-3B Class VII Freighter (Dawngazer)
1 G-5A Class VIII Transport (Warriors Scabbard)
6 Supply Cargo Containers (Blade Sharpener)

Reinforcements
On turn 5, the defender receives the following reinforcements.

1 L-9A Class X Frigate (Bringer of Agony)

Deployment
The Defending force deploys along the center of the map. All cargo ships and cargo containers must be within 1 hex of each other. Reinforcements enter from the right edge of the map.

Attacker
The Attacking force consists of:

1 Charger Mk I Class VIII Destroyer (USS Firefox)
1 Frankfurt Mk III Class X Heavy Destroyer (USS Braunschweig)
1 Swiften Mk III Class IX Fast Destroyer (USS Huston)

Deployment
The attacking force enter from the left edge of the map.

Victory Conditions:
Victory is determined by the number of cargo containers destroyed. For each container destroyed, award 1 victory point. For each freighter destroyed, award 2 victory points. For each Federation ship destroyed, award 3 victory points.

SPECIAL RULES:

Escape:
Either side may try to escape by moving off the left or right side of the map. Once a ship have moved off the field of battle, it may not return. The G-5 must spend 1 full turn with it’s shield down to hook up a single cargo container. Once attached, the G-5 may attempt to attach a second container or try and escape.

Resupply:
The L-9F (Abdicator’s Blade) is powered down and being resupplied. It may raise shields but can not arm weapons or move during Turn 1. At the beginning of Turn 2, the ship may allocate power but may not move or fire during phase 1. The ship will be fully powered and operational by by the end of Turn 2.

Ending:
The scenario ends on turn 12 due to the arrival of Federation reinforcements.