BEGINNING OF THE END
STARDATE: 8037.6, NEAR TAAL TAN V, 2220 HRS FST

     
RETHINKING
STORY COMING SOON

 

GAME SET-UP

Lay out one Star Trek Combat Simulator map-sheet in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

3 K-24E Class VII Escorts (Carnivorous Reviler, Ruthless Impoverisher, Unredeemable Avenger)
1 L-9F Class X Frigate (Abdicator’s Blade)
1 S-5A Class VII Repair Tender (Blade Sharpener)
1 G-3B Class VII Freighter (Dawngazer)
1 G-5A Class VIII Transport (Warriors Scabbard)
6 Supply Cargo Containers (Blade Sharpener)

Reinforcements
On turn 5, the defender receives the following reinforcements.

1 L-9A Class X Frigate (Bringer of Agony)

Deployment
The Defending force deploys along the center of the map. All cargo ships and cargo containers must be within 1 hex of each other. Reinforcements enter from the right edge of the map.

Attacker
The Attacking force consists of:

1 Charger Mk I Class VIII Destroyer (USS Firefox)
1 Frankfurt Mk III Class X Heavy Destroyer (USS Braunschweig)
1 Swiften Mk III Class IX Fast Destroyer (USS Huston)

Deployment
The attacking force enter from the left edge of the map.

Victory Conditions:
Victory is determined by the number of cargo containers destroyed. For each container destroyed, award 1 victory point. For each freighter destroyed, award 2 victory points. For each Federation ship destroyed, award 3 victory points.

SPECIAL RULES:

Escape:
Either side may try to escape by moving off the left or right side of the map. Once a ship have moved off the field of battle, it may not return. The G-5 must spend 1 full turn with it’s shield down to hook up a single cargo container. Once attached, the G-5 may attempt to attach a second container or try and escape.

Resupply:
The L-9F (Abdicator’s Blade) is powered down and being resupplied. It may raise shields but can not arm weapons or move during Turn 1. At the beginning of Turn 2, the ship may allocate power but may not move or fire during phase 1. The ship will be fully powered and operational by by the end of Turn 2.

Ending:
The scenario ends on turn 12 due to the arrival of Federation reinforcements.