from FASA Star Trek© Starship Tactical Combat Simulator – Federation Ship Recognition Manual (2nd Edition) | Redraw by Brad R. Torgersen
NOTES:
The Makin Class assault ship can beam down its compliment of 1,800 marines, 9 heavy tanks and 32 light support vehicles in 25 minutes, slightly less rapidly than the Continent Class vessel. The Makin was produced at the Tellar and Salazaar shipyards, with a combined annual production rate of 14 per year. Of the 68 Makin Class ships built, 64 remain in active service, 1 is used by Star Fleet Training Command, 1 has been destroyed, and 1 has been scrapped.
| Construction Data: | |||
| Model – | Mk II | MK III | Mk IV |
| Ship Class – | VIII | VIII | VIII |
| Date Entering Service – | 2273 | 2289 | 2347 |
| Number Constructed – | 68 | 66 refit | 66 refit |
| Hull Data: | |||
| Superstructure Points – | 12 | 18 | 20 |
| Damage Chart – | C | C | C |
| Size: | |||
| Length – | 252 m | 252 m | 254 m |
| Width – | 125 m | 125 m | 125 m |
| Height – | 60 m | 60 m | 62 m |
| Weight – | 103,675 mt | 114,713 mt | 119,677 mt |
| Cargo: | |||
| Total SCU – | 600 SCU | 600 SCU | 650 SCU |
| Cargo Capacity – | 30,000 mt | 30,000 mt | 32,500 mt |
| Landing Capacity – | None | None | None |
| Equipment Date: | |||
| Control Computer Type – | M-2 | M-3 | I-4 (x2) |
| Transporters: | |||
| Standard 6-person – | 4 | 4 | 4 |
| Combat 20-person – | 6 | 8 | 8 |
| Emergency 22-person – | 2 | 2 | 2 |
| Cargo – | 6 | 4 | 4 |
| Other Data: | |||
| Crew – | 38 | 41 | 53 |
| Troops – | 1800 | 1800 | 1600 |
| Shuttlecraft – | 20 | 26 | 28 |
| Engines And Power Data: | |||
| Total Power Units Available – | 20 | 38 | 60 |
| Movement Point Ratio – | 3/1 | 3/1 | 3/1 |
| Warp Engine Type – | FWE-1 | FWE-2 | FWL-1 |
| Number – | 2 | 2 | 2 |
| Power Units Available – | 8 ea. | 13 ea. | 20 ea. |
| Stress Chart – | G/K | G/K | E/F |
| Max Safe Cruising Speed – | Warp 7 | Warp 7 | Warp 8 |
| Emergency Speed – | Warp 9 | Warp 9 | Warp 10 |
| Impulse Engine Type – | FIB-2 | FIF-1 | FII-3 |
| Power Units Available – | 4 | 12 | 20 |
| Weapons And Firing Data: | |||
| Beam Weapon Type – | FH-2 | FH-8 | FNH-9 |
| Number – | 4 | 4 | 4 |
| Firing Arcs – | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s |
| Firing Chart – | H | T | W |
| Maximum Power – | 3 | 5 | 12 |
| Damage Modifiers: | |||
| +3 | (-) | (-) | (1-7) |
| +2 | (-) | (1-10) | (8-15) |
| +1 | (1-10) | (11-18) | (16-20) |
| Shield Data: | |||
| Deflector Shield Type – | FSD | FSL | FST |
| Shield Point Ratio – | 1/2 | 1/3 | 1/4 |
| Maximum Shield Power – | 6 | 16 | 45 |
| Combat Efficiency: | |||
| D – | 44.2 | 102.2 | 204.6 |
| WDF – | 5.2 | 17.2 | 42.8 |
Redesign/Update Notes:
The Makin class is a nifty ship that has a nice look and fits in with the FASA TMP era ships. However – there are a few “errors” that, while not detrimental, seem out of place. If you are interested in the unaltered stats – click here. The re-draw (by Brad R. Torgersen) I feel is a better representation of what the Makin should look like. However – the original FASA size of the Makin seems a little small. Since most “assault ships” or landing craft are pretty significant affairs in real life, I agreed with Brad that the size should be up-scaled to be more inline with the graphic. (Remember that a number of the original graphics were little more than quickly cobbled graphics before there were a significant amount of reference books or computers!) Brad original design has a significant number of phaser emplacements, which (for continuity) I’ve removed. Personally – I think the Makin WOULD have all those phasers to better defend it self. I think that to have all the emplacement he drew would make the ships firepower nearly that of a cruiser. Perhaps in the near future we’ll add in a version with those stats.
One other minor detail is the number of shuttles. It’s just not feasible. FASA did seem to underestimate the number of shuttle the TMP ships had – but for the Makin… There would be many scenarios where the ships troops would need to “shuttle” to the surface – and 2 measly shuttles would take HOURS if not DAYS! I opted to simply add a zero and bump up that number accordingly.

