NOTES:
Known Sphere Of Operation: Breen controlled space
Data Reliability: D for all models
Major Data Source: Breen Sector Intelligence
Klingon, Vulcan and Star Fleet intelligence is currently aware of 168 Block 8s, 235 Block 9s and 59 Block 10s in active service. 125 Block 8s are believed to be in reserve fleets. Captured records indicate that 91 have been destroyed, 17 have been captured, 20 or more are listed as missing and unaccounted for and 65 are believed to have been scrapped.
Construction Data: | |||||||
Model Number — | Block 1 | Block 2 | Block 4 | Block 7 | Block 8 | Block 9 | Block 10 |
Ship Class — | XIII | XIII | XIII | XIII | XIII | XIII | XIV |
Date Entering Service — | 2307 | 2313 | 2320 | 2335 | 2342 | 2369 | 2371 |
Number Constructed — | 80 | 72 | 152 | 144 | 216 | 56 | 64 |
Hull Data: | |||||||
Superstructure Points — | 60 | 62 | 62 | 64 | 62 | 62 | 70 |
Damage Chart — | C | C | C | C | C | C | C |
Size: | |||||||
Length — | 420 m | 420 m | 420 m | 420 m | 420 m | 420 m | 420 m |
Width — | 365 m | 365 m | 365 m | 365 m | 365 m | 365 m | 365 m |
Height — | 97 m | 97 m | 97 m | 97 m | 97 m | 97 m | 97 m |
Weight — | 214,650 mt | 219,244 mt | 220,609 mt | 224,069 mt | 222,297 mt | 237,978 mt | 262,815 mt |
Cargo: | |||||||
Cargo Units — | 569 SCU | 569 SCU | 569 SCU | 603 SCU | 603 SCU | 603 SCU | 603 SCU |
Cargo Capacity — | 28,450 mt | 28,450 mt | 28,450 mt | 30,150 mt | 30,150 mt | 30,150 mt | 30,150 mt |
Landing Capacity — | None | None | None | None | None | None | None |
Equipment Date: | |||||||
Control Computer Type — | BCC-6c | BCC-6c | BCC-8 | BCC-8 | BCC-9 | BCC-10b | BCC-13 |
Transporters: | |||||||
Standard 7-person — | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Combat 25-person — | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Emergency 9-person — | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Cargo — | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Other Data: | |||||||
Crew — | 632 | 638 | 638 | 642 | 642 | 651 | 655 |
Troops — | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
Passengers — | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Shuttlecraft — | 14 | 14 | 14 | 14 | 14 | 14 | 14 |
Engines And Power Data: | |||||||
Total Power Units Available — | 94 | 94 | 102 | 102 | 102 | 112 | 112 |
Movement Point Ratio — | 5/1 | 5/1 | 5/1 | 5/1 | 5/1 | 5/1 | 5/1 |
Warp Engine Type — | BWI-3 | BWI-3 | BWI-3 | BWI-3 | BWI-3 | BWI-3 | BWI-3 |
Number — | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Power Units Available — | 31 ea. | 31 ea. | 31 ea. | 31 ea. | 31 ea. | 31 ea. | 31 ea. |
Stress Charts — | D/E | D/E | D/E | D/E | D/E | D/E | D/E |
Max Safe Cruising Speed — | Warp 8 | Warp 8 | Warp 8 | Warp 8 | Warp 8 | Warp 8 | Warp 8 |
Emergency Speed — | Warp 9 | Warp 9 | Warp 9 | Warp 9 | Warp 9 | Warp 9 | Warp 9 |
Impulse Engine Type — | BID-3 (x2) | BIF-1 (x2) | BIF-2 (x2) | BIF-2 (x2) | BIF-2 (x2) | BIF-3 (x2) | BIF-3 (x2) |
Power Units Available — | 16 ea. | 16 ea. | 20 ea. | 20 ea. | 20 ea. | 25 ea. | 25 ea. |
Weapons And Firing Data: | |||||||
Beam Weapon Type — | BPD-7 | BPD-7 | BPD-7 | BPD-7 | BPD-10 | BPD-15 | BPD-15 |
Number — | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Firing Arcs — | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a | 2 f/p, 2 f/s, 2 p/a/s, 2 p, 2 s, 2 f/a |
Firing Chart — | V | V | V | V | Y | W | W |
Maximum Power — | 9 | 9 | 9 | 9 | 9 | 12 | 12 |
Damage Modifiers: | |||||||
+3 | (1-7) | (1-7) | (1-7) | (1-7) | (1-8) | (1-7) | (1-7) |
+2 | (8-14) | (8-14) | (8-14) | (8-14) | (9-16) | (8-15) | (8-15) |
+1 | (15-21) | (15-21) | (15-21) | (15-21) | (17-24) | (16-20) | (16-20) |
Beam Weapon Type — | BPD-6 | BPD-6 | BPD-6 | BPD-6 | BPD-6 | BPD-8 | BPD-13 |
Number — | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Firing Arcs — | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s | 2 f/p, 2 f/s |
Firing Chart — | T | T | T | T | T | X | X |
Maximum Power — | 7 | 7 | 7 | 7 | 7 | 8 | 10 |
Damage Modifiers: | |||||||
+3 | (1-6) | (1-6) | (1-6) | (1-6) | (1-6) | (1-7) | (1-7) |
+2 | (7-12) | (7-12) | (7-12) | (7-12) | (7-12) | (8-15) | (8-15) |
+1 | (13-18) | (13-18) | (13-18) | (13-18) | (13-18) | (16-22) | (16-22) |
Beam Weapon Type — | – | – | – | – | – | BED-3 | BED-4 |
Number — | – | – | – | – | – | 1 | 1 |
Firing Arcs — | – | – | – | – | – | 1 f | 1 f |
Firing Chart — | – | – | – | – | – | C | F |
Maximum Power — | – | – | – | – | – | 80* | 140* |
Damage Modifiers: | |||||||
+3 | – | – | – | – | – | (0-0) | (0-0) |
+2 | – | – | – | – | – | (0-0) | (0-0) |
+1 | – | – | – | – | – | (0-0) | (0-0) |
Torpedo Weapon Type — | BP-2 | BP-4 | BP-6 | BP-9 | BP-9 | BP-10 | BP-10 |
Number — | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Firing Arcs — | 2 f, 2 a | 2 f, 2 a | 2 f, 2 a | 2 f, 2 a | 2 f, 2 a | 2 f, 2 a | 2 f, 2 a |
Firing Chart — | J | O | Q | T | T | U | U |
Power to Arm — | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Damage — | 10 | 16 | 15 | 20 | 20 | 28 | 28 |
Shield Data: | |||||||
Deflector Shield Type — | BSG | BSG | BSN | BSQ | BSS | BSU | BSW |
Shield Point Ratio — | 1/3 | 1/3 | 1/3 | 1/4 | 1/4 | 1/4 | 1/4 |
Maximum Shield Power — | 14 | 14 | 18 | 29 | 30 | 46 | 62 |
Combat Efficiency: | |||||||
D — | 186.3 | 189.2 | 202.7 | 251.5 | 250.7 | 282.7 | 316.1 |
WDF — | 120.4 | 137.6 | 137.6 | 155.6 | 177.2 | 224.0 | 230.4 |
* – Energy Dampening Weapon
The Energy Dampening Weapon (EDW) requires the listed amount of “damage” to power the weapon. Any vessel successfully hit by the energy dampening weapon looses the listed amount of power from their power grid. Shields with a 1/1, 1/3, 1/4 or 1/5 rating will have no effect on the dampening effect. Shield with a rating of 1/2 will absorb the listed damage; any remaining damage is removed from the power grid.
The power drain will disable any armed weapons (beam & torpedo weapons), then reduce shields and finally reduce any power allocated for movement. The EDW may only be fired during phase 1 of any turn. It will remain in effect for all three phases of that turn. If the beam is fired again at the beginning of the next turn against the same vessel, it will affect any remining systems that were not disrupted during the initial attack.
Reinitializing systems that have been affected by the EDW requires one full turn. Effected systems may not be used or powered during that turn. Any unaffected systems may use any remining power (for example – any weapons that were not armed during the previous turn or the maneuvering systems if no power was allocated to movement.) Any damage to a ship that is attempting to recover from being hit by and EDW will interfere with the recovery process and the ship can not recover it’s power/systems until the following turn.