Known Sphere Of Operation: Chin’toka System
Data Reliability: A
Major Data Source: Cardassian Sector Intelligence
NOTES:
Construction Data: | ||
Model Number — | Type-1 | Type-1 |
Ship Class — | Station | Station |
Date Entering Service — | 2374 | 2374 |
Number Constructed — | 400 | 50 |
Hull Data: | ||
Superstructure Points — | 60 | 450 |
Damage Chart — | Station | Station |
Size: | ||
Length — | 42 m | 186.3 m |
Width — | 42 m | 71.9 m |
Height — | 40 m | 38.4 m |
Weight — | 112,194 mt | 3,842,370 mt |
Landing Capacity — | None | None |
Equipment Date: | ||
Control Computer Type — | CO-8 | CO-12 |
Other Data: | ||
Engines And Power Data: | ||
Total Power Units Available — | 90* | 870 |
Movement Point Ratio — | – | – |
Power Generator Type — | – | CSMA-9 |
Number — | – | 4 |
Power Units Available — | 90* | 195 ea. |
Stress Charts — | -/- | -/- |
Impulse Generator Type — | – | CIFG-9 |
Power Units Available — | – | 90 |
Weapons And Firing Data: | ||
Beam Weapon Type — | CD-22 | – |
Number — | 3 | – |
Firing Arcs — | 1 per arc | – |
Firing Chart — | V | – |
Maximum Power — | 30 | – |
Damage Modifiers: | ||
+3 | (1-17) | – |
+2 | (18-19) | – |
+1 | (20-21) | – |
Torpedo Weapon Type — | CP-13 | – |
Number — | 3 | – |
Firing Arcs — | 1 per arc | – |
Firing Chart — | S | – |
Power to Arm — | 1 | – |
Damage — | 30 | – |
Shield Data: | ||
Deflector Shield Type — | CSY | CSY |
Shield Point Ratio — | 1/4 | 1/4 |
Maximum Shield Power — | 60* | 60* |
Combat Efficiency: | ||
D — | 351.8 | 845.6 |
WDF — | 125.7 | 0.0 |
* – Each defense platform can absorb up to 90 points of power from the sub-space power generating station. Because there is no on-board matter/anti-matter generator, treat any “power generator” damage as superstructure damage.
** – Each platform has three separate shield generator systems which have been designed to be layered during combat. This gives each platform up to 180 shield points. Each set of shield generators is treated separately. All damage to a shield generator applies to the first set of shields until they are destroyed. The next shield generator activates at the beginning of the next phase either in the current turn or in the next turn. Damaged shield generators can not be repaired during combat.