BATTLE OF THE ANDROMEDA APPROACHES
STARDATE: 3198.4, 1.3 PARSECS EAST OF ANDROMEDA, 1914 HRS FST

     
BY ANDROMEDA’S LIGHT:
That’s Gotta Hurt
“Do you know how many?” asked Captain Weyer. The scout raced towards his hastily assembled fleet.

“After we identified sex of em, we just turned and ran. Commander Sarratt of the Exler was an up and coming officer who would one day command a cruiser exploring the frontier. Weyer had asked for him to be assigned to this region. Sarratt had actually lasted nearly five full minutes while taking the Kobiashi Maru test. There was clearly talent and instinct in this young man.

Sarratt’s instincts had not only saved his ship, but bought time to warn the rest of the fleet.

Weyer said a silent prayer, wishing for Sarratt and his crew to survive the upcoming war. He knew it was going to be a long campaign.

“We’re holding position here. Link up with the Reuer when you get here. Good luck Avery” said Captain Weyer.

“To us all,” replied Sarratt. The screen switched to a tactical view of the local area. ‘Good luck indeed’ thought Weyer.

 

GAME SET-UP

Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

1 Hartford Mk III Class IX Cruiser (USS Carson City)
1 Koumori Mk II Class VIII Destroyer (USS Reuer)
1 Nelson Mk VII Class VII Scout (USS Exler)
1 Shepherd Mk IV Class VII Escort (USS McFarlan)
1 Tokyo Mk III Class VI Destroyer (USS Markworth)

Deployment
The Defending force deploys along the right edge of the map.

Attacker
The Attacking force consists of:

9 D-7A Class VIII Cruiser (IKV Alienator, IKV Vengeful Slayer, IKV Resalute, IKV Assimilator, IKV Unswerving, IKV Always Destructive, IKV Battlescar, IKV Adamant Warrior, IKV Overseer)

Deployment
The attacking force enter from the left edge if the map.

Victory Conditions:
Victory is determined by the point value of any vessel destroyed during the battle. Any vessel that leave the map before turn 12 is worth 1/2 it’s victory points.

VICTORY POINT CHART
Ship Type Point Value
Hartford Exploratory Cruiser 40
Koumori Mine Sweeper 20
Nelson Scout 19
Shepherd Escort 12
Tokyo Destroyer 8
   
D-7A Battlecruiser 11

SPECIAL RULES:

Escape:
Any vessel may attempt to exit the battlefield by warping out. Warp escape rules apply. Any vessel that leave the battlefield may not return but is not counted for victory points.

Ending:
The scenario ends on turn 10 due to a pre-arranged Klingon retreat.