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BATTLE OF THE ANDROMEDA APPROACHES STARDATE: 3198.4, 1.3 PARSECS EAST OF ANDROMEDA, 1914 HRS FST |
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BY ANDROMEDA’S LIGHT: That’s Gotta Hurt “Do you know how many?” asked Captain Weyer. The scout raced towards his hastily assembled fleet. “After we identified sex of em, we just turned and ran. Commander Sarratt of the Exler was an up and coming officer who would one day command a cruiser exploring the frontier. Weyer had asked for him to be assigned to this region. Sarratt had actually lasted nearly five full minutes while taking the Kobiashi Maru test. There was clearly talent and instinct in this young man. Sarratt’s instincts had not only saved his ship, but bought time to warn the rest of the fleet. Weyer said a silent prayer, wishing for Sarratt and his crew to survive the upcoming war. He knew it was going to be a long campaign. “We’re holding position here. Link up with the Reuer when you get here. Good luck Avery” said Captain Weyer. “To us all,” replied Sarratt. The screen switched to a tactical view of the local area. ‘Good luck indeed’ thought Weyer. |
GAME SET-UPLay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario. Defender 1 Hartford Mk III Class IX Cruiser (USS Carson City) Deployment Attacker 9 D-7A Class VIII Cruiser (IKV Alienator, IKV Vengeful Slayer, IKV Resalute, IKV Assimilator, IKV Unswerving, IKV Always Destructive, IKV Battlescar, IKV Adamant Warrior, IKV Overseer) Deployment Victory Conditions:
SPECIAL RULES:Escape: Ending: |
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