GAME SET-UP
Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.
Defender
The Defending force consists of:
1 Apache II Mk I Class X Heavy Destroyer (USS Tonkawa)
1 Baton Rouge Mk III Class X Cruiser (USS Britannia)
1 Canopus Mk I Class VIII Exploration Cruiser (USS Caribou)
1 Constitution Mk I Class XI Heavy Cruiser (USS Constellation)
3 Larson Mk I Class VII Destroyers (USS Acre, USS Castinian, USS Okinawa)
3 Loknar Mk I Class VIII Fast Frigates (USS Aldebaran, USS Epcot, USS New America)
4 Portsmith Mk I Class IV Destroyers (USS Active, USS Cygnet, USS San Bernardino, USS Standish)
Deployment
The Defending force deploys along the left edge of the map.
Attacker
The Attacking force consists of:
3 D-7 A Class VIII Battlecruiser (IKS Lawful Vendetta, IKS Mindslayer’s Defender, IKS Warbringer’s Butchery)
4 T-4 A Class IX Assault Ship (IKS Abolishing Impaler, IKS Empowered Taskmaster, IKS Furyhammer, IKS Subversive Slanderer)
5 T-8 A Class V Assault Ship (IKS Atrocious Crusader, IKS Everlasting Darkness, IKS Greathammer, IKS Mandating Brutalizer, IKS Unsurpassed Dissenter)
Deployment
The attacking force enter from the right edge of the map.
Victory Conditions:
Victory is determined by the total number of victory points at the conclusion of The Four Years War campaign. View the Victory Point Table to determine the total points awarded.
SPECIAL RULES:
Escape:
Any Klingon vessel that moves off the left edge of the map has escaped.
Ending:
The scenario ends on turn 12 due to the arrival of Federation reinforcements.
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