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SECOND BATTLE OF AXANAR
STARDATE: 1/9409.29, AXANNAR SYSTEM, 2250 HRS FST

     
HERE WE GO AGAIN:
Sub sub title
STORY
 

GAME SET-UP

Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Advanced Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

6 D-4A Class VII Cruiser (IKV Execution, IKV Inquisitor, IKV Intercept, IKV Obituary, IKV Stormwing, IKV Weaponforger)
2 T-3A Class VI Assault Ship (IKV Abusive Brandisher, IKV Retaliator’s Darkness)

Deployment
The Defending force deploys along the center of the right map with 5 hexes of each other.

Attacker
The Attacking force consists of:

2 Baton Rouge Mk II Class VII Cruiser (USS Arcturus, USS Baton Rouge)
3 Hale Mk I Class II Scout (USS Drude, USS Fitsgerald, USS Katten)
2 Larson Mk I Class VII Destroyer (USS Anzio, USS Thebes)
2 Loknar Mk I Class VIII Frigate (USS Peking, USS Borga)
2 Marklin Mk I Class VI Destroyer (USS Henson, USS Xenophon)
1 Portsmith Mk I Class IV Destroyer (USS Pembroke Pines)

Deployment
The attacking force enter from the left edge if the map.

Victory Conditions:
Victory is determined by the total number of victory points at the conclusion of The Four Years War campaign. View the Victory Point Table to determine the total points awarded.

SPECIAL RULES:

Escape:
The attacking force may warp from the field of battle at any time. The defending force may not leave the combat area. Float the map to accommodate any vessels that move off the edge of the map.

Ending:
The scenario ends when all of the Klingon ships are destroyed.