«Last Updated on September 21, 2023 »

FIRST BATTLE OF AXANAR
STARDATE: 1/9408.29, .4 PARSECS FROM AXANNAR, 0815 HRS FST

     
OUR MAN GARTH:
From Star Fleet Command Official Campaign History of the Four Years War
Though the Klingons bottled up within the Axanarian system had made no attempt to leave their current position, a second Klingon task force containing two squadrons of D-4E cruisers as well as numerous cargo freighters and assault ships, was reported by one of Garth’s scouts. This squadron was moving in toward Axanar, apparently intending to reinforce and resupply the existing Klingon naval garrison.

Badly outnumbered, outgunned, and unprepared for a full-scale fleet action, Garth proved his resourcefulness. He gave very detailed instructions to all starship commanders, and quickly split up his small command into three. One group of ships formed a trailing U-formation to conduct a fixed defense, and the other forces maneuvered away at high warp speed.
The Klingon task force moved in, pinning the first group and crippling several Federation scouts. Meanwhile, Garth’s second group conducted a massive, subspace communications counterintelligence operation, simulating the subspace radio traffic of several large Federation fleets moving in to encircle the Klingons. The Klingons, closely monitoring Star Fleet communications, were fooled. They immediately broke off their attacks against the first group and reformed for a second attack.

As the ruse progressed, the Kllngons believed the ‘fleets’ were closing in on them. The third task force now moved into covert attack positions. Once there, they successfully directed laser and accelerator cannon fire against the unshielded aft sections of more than half the Klingon force, quickly knocking out a majority of the affected ships’ propulsion systems.

Three of the lightly armed and shielded Federation scouts were destroyed and four destroyers (including the Xenophon) and the cruiser USS Bonhomme Richard were badly damaged. Six D-4E cruisers were destroyed and almost all the other Klingon warships were damaged before the Klingon task force commander surrendered to Captain Garth, himself wounded when his ship was hit. Because of this fleet action, the Klingon reinforcements did not reach Axanar and no line of supply between the Klingon Empire and the interdicted world was established.

 

GAME SET-UP

Lay out two Star Trek Combat Simulator map-sheets in the configuration shown. This represents the area of space where the conflict takes place. Use the Graduate Starship Tactics Course rules in this scenario.

Defender
The Defending force consists of:

6 D-4A Class VII Cruiser (IKV Disorder, IKV Frostblade, IKV Overpowering, IKV Saberblade, IKV Starseeker, IKV Terror)
6 T-3A Class VI Assault Ship (IKV Invading Decimation, IKV Rage Imposer, IKV Resurgent Horn, IKV Swiftclaw’s Poison, IKV Uncaged Sunrender, IKV Unconquerable Abstracter)
6 G-4A Class II Freighter

Deployment
The Defending force deploys along the center of Map 1.

Attacker
The Attacking force consists of:

1 Bonhomme Richard MK I Class XI Cruiser (USS Endeavour)
3 Hale Mk I Class II Scout (USS Camenisch, USS Deliberato, USS Khalife)
2 Larson Mk I Class VII Destroyer (USS Midway, USS Thebes)
2 Marklin Mk I Class VI Destroyer (USS Henson, USS Xenophon)

Deployment
The attacking force enter from the right edge if the map.

Victory Conditions:
Victory is determined by the total number of victory points at the conclusion of The Four Years War campaign. View the Victory Point Table to determine the total points awarded.

Ending:
The scenario ends on Turn 12.